3D Graphics Libraries Books

A 3D graphics library is a software library designed render 3D computer graphics to a screen or monitor. This is usually done by providing optimized versions of functions that handle common rendering tasks.

Libraries can be purely in software and run on the CPU, common in embedded systems, or be hardware accelerated by a GPU, more common in PCs. By employing these functions, a program, such as a game, can assemble an image to be output to a screen.

The benefit of libraries is that they relieve the programmer from the task of creating and optimizing low level graphics functions, and allow them instead to focus on building the application.

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